Stats

These are the stats in the game and can be viewed in the Character Screen.

HP - How much life the player has. Once it reaches 0, you die.

MP - How much magic the player has. Used for casting spells, attacks, and auras.

Damage - Damage you deal when you attack.

Magic Power - This effects some spells, and auras.

Armour - The higher the armour, the less damage you take from attacks.

Magic Defense - Protects you from magic attacks from your enemies.

Critical Chance - When you land a critical on an enemy, it deals increased damage. (Damage * Critical Damage). Ex. (10 * 150%=15). Also works for spells.

Critical Damage - The higher it is, the more damage you will deal when you land a critical hit.

Accuracy - Chance of hitting the enemy. Also applies to Spells.

Speed - Chance of evading the enemy.

Block Chance - Chance of stopping the enemies attacks. Does not block all spells.

HP Potion Effectiveness - Increasing this will make your HP potions restore more HP per use. Max is 100%.

MP Potion Effectiveness - Increasing this will make your MP potions restore more MP per use. Max is 100%.

HP Per Kill - Gain HP once the monster is defeated.

MP Per Kill - Gain MP once the monster is defeated.

Gold Bonus - This increases the gold that drops from monsters, chests, and breakable objects.

EXP Bonus - This increases exp gain from monsters and bosses.

Item Bonus - This increases the rate of finding more rare items. Does not spawn more items, just makes the items you find have a chance to have better mods on them.

Magic Cost Reduction - Reduces the cost of spells.

Special Stats that are only from Skill Tree or Legendary Items:

Skill Duration - Increases the duration of spells, buffs and debuffs you cast.

Poison Immunity -

Bleed Immunity -

Stun Immunity -