Special Passive

Special passives are at 50 points of each skill tree. You can only select one per tree.

- Convert all Defence to your Speed.

- Cannot Dodge. Convert all Speed to your Defence.

- Cannot Dodge. Convert all Speed to your Magic Defence.

- 50% of damage taken goes to your MP, the rest goes to HP.

- Cannot Miss. Cannot Dodge.

- Cannot Miss. Cannot Critical Hit.

- Cannot Dodge. Cannot be Stunned or Knocked Back.

- 30% Chance to cast spell for 0 MP.

- 20% Chance to deal 100% Physical Damage when you block an attack.

- 20% Chance to deal 100% Physical Damage when you dodge an attack.

- All spells use HP instead of MP. +25% HP.

- Convert all Physical Damage to Magic Damage.

- MP Potions also restore HP.

- HP Potions also restore MP.

- Doubles Physical Defence of Shields, and increases Block Chance by +10%.

- For each % of HP missing. Add that to your Physical Damage.

- For each % of HP missing, Add that to your Magic Damage.

- At Low HP, +30% Physical Damage.

- At Low HP, +30% Magic Damage.

- At Low HP, +30% Speed.

- At Low HP, +30% Critical Chance.

- 50% chance to find another Key after it was just used.

- 25% chance gold dropped will be doubled.